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	<title>Cyber 3D</title>
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	<link>http://www.newcyber-3d.com</link>
	<description>3D Rendering, Rigging and Animation tutorials</description>
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		<title>Lost and Found: The 3D robot rendering that my memory did not get right</title>
		<link>http://www.newcyber-3d.com/3d-rendering/lost-found-3d-robot-rendering-memory</link>
		<comments>http://www.newcyber-3d.com/3d-rendering/lost-found-3d-robot-rendering-memory#comments</comments>
		<pubDate>Mon, 16 Jan 2012 17:46:07 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3D Rendering]]></category>

		<guid isPermaLink="false">http://www.newcyber-3d.com/?p=167</guid>
		<description><![CDATA[A long time ago, I wrote: Does anybody remember a Lightwave page with a faked radiosity render of an awesome Grendizer robot? It was somehow connected to a rendering hack. If you know about it, please send me the link! Well, today I found it. Only, it wasnt&#8217; a Grendizer, it was a Wanzer. That&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_168" class="wp-caption alignleft" style="width: 235px"><img src="http://www.newcyber-3d.com/wp-content/uploads/Gundam1-225x300.jpg" alt="" title="Gundam1" width="225" height="300" class="size-medium wp-image-168" /><p class="wp-caption-text">The long lost robot is here</p></div>
<p>A long time ago, I wrote:</p>
<blockquote><p>Does anybody remember a Lightwave page with a faked radiosity render of an awesome Grendizer robot? It was somehow connected to a rendering hack. If you know about it, please send me the link!</p></blockquote>
<p>Well, today I found it. Only, it wasnt&#8217; a Grendizer, it was a Wanzer. </p>
<p>That&#8217;s why no one told me about it, I guess. Anyway today I found the page and the image while browsing for totally unrelated stuff. Rendered by Jim May (Court Jester Creations) it demonstrated an hair-tearing technique to generate GI like illumination and glossy reflections without raytracing. Still cool!</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Jvc GS TD-1 Review &#8211; How good is this 3D camcorder?</title>
		<link>http://www.newcyber-3d.com/reviews/jvc-gs-td-1-review-3d-camera</link>
		<comments>http://www.newcyber-3d.com/reviews/jvc-gs-td-1-review-3d-camera#comments</comments>
		<pubDate>Tue, 05 Apr 2011 12:28:35 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://newcyber-3d.com/?p=123</guid>
		<description><![CDATA[Just got my shiny new GS TD1 and will post a review as soon as possible. Heck, the battery has to be charged! First impression: it&#8217;s not as small as it looked like in the videos, and the auto stereoscopic display works well. Not exceptional, but good enough.]]></description>
			<content:encoded><![CDATA[<p>Just got my shiny new GS TD1 and will post a review as soon as possible. Heck, the battery has to be charged! </p>
<p>First impression: it&#8217;s not as small as it looked like in the videos, and the auto stereoscopic display works well. Not exceptional, but good enough.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Modo 501 SP1 &#8211; No more broken tooltips on OSX 64bit!</title>
		<link>http://www.newcyber-3d.com/3d-news/modo-501-sp1-broken-tooltips-osx-64bit</link>
		<comments>http://www.newcyber-3d.com/3d-news/modo-501-sp1-broken-tooltips-osx-64bit#comments</comments>
		<pubDate>Sat, 26 Feb 2011 09:56:14 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://newcyber-3d.com/?p=120</guid>
		<description><![CDATA[Well, this service pack does a lot more but the tooltip thing was really annoying in 501. I&#8217;m glad it has been fixed quickly, as I find 501 a pleasure to work with. Now all I have to do is to convince someone to buy me a 12 core Mac Pro.]]></description>
			<content:encoded><![CDATA[<p>Well, this service pack does a lot more but the tooltip thing was really annoying in 501. </p>
<p>I&#8217;m glad it has been fixed quickly, as I find 501 a pleasure to work with.</p>
<p>Now all I have to do is to convince someone to buy me a 12 core Mac Pro. </p>
]]></content:encoded>
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		<title>Dare to Share Project Messiah &#8211; Pro 3D for $10? You betcha!</title>
		<link>http://www.newcyber-3d.com/3d-news/share-project-messiah-pro-3d-10-betcha</link>
		<comments>http://www.newcyber-3d.com/3d-news/share-project-messiah-pro-3d-10-betcha#comments</comments>
		<pubDate>Wed, 09 Feb 2011 20:31:01 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3D News]]></category>

		<guid isPermaLink="false">http://newcyber-3d.com/?p=118</guid>
		<description><![CDATA[Okay, so here&#8217;s the deal: Project Messiah is pro grade 3D software. I own it -version 3- and used to use it along with Lightwave. Nice, cool, fast, character animation tool. I probably am not the only one that thinks a match made in heaven would have been Modo+Project Messiah+Lightwave 9.6. Could have been some [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, so here&#8217;s the deal: Project Messiah is pro grade 3D software. I own it -version 3- and used to use it along with Lightwave. </p>
<p>Nice, cool, fast, character animation tool.</p>
<p>I probably am not the only one that thinks a match made in heaven would have been Modo+Project Messiah+Lightwave 9.6. </p>
<p>Could have been some sort of a 3D terminator, unleashed over a starving 3D market. And I still think they all should rejoin forces &#8211; 3D animation in 2002 was <i>so cool</i>.</p>
<p>But let&#8217;s skip this for now, it&#8217;s not gonna happen, ever. </p>
<p>And get back to Messiah. It&#8217;s a cool 3D character animation tool. It evolved, as solution-driven software often does, and is now a complete rendering solution, but I can&#8217;t comment about this since I only used it for animating and baking out MDDs to be rendered elsewhere.</p>
<p>Yet, it&#8217;s a fantastic opportunity to spend $10 and get a full featured character animation toolset. With rendering thrown in as a bonus.</p>
<p>The scheme is pretty simple: you fork out $10 for the basic version, or $40 for the pro one. If they reach an unspecified amount of purchasers, the deal is over: you get the license, and price goes back to original one ($499 or $1195, hey it&#8217;s a lot of money!).</p>
<p>If they <i>don&#8217;t reach</i> the expected amount of sales, no license is given, and your money is refunded.</p>
<p>Given that PGM has been in business for so many years, this seems a no-risk propositing, and for what is worth I did jump on this offer. I don&#8217;t think I&#8217;ll have the time to explore Messiah in the near future, but it&#8217;s a slick tool that ought to be upgraded anyway. And $40 is a decent price. I just wonder if they are going to send a dongle as well. </p>
<p>I hope this cash flow -albeit small, it&#8217;s still a cash flow- allows the fine guys and gals at pmG to keep developing Messiah as it deserves. And maybe release a 64bit Mac version as well.</p>
<p>Anyway here&#8217;s the deal-url: http://projectmessiah.com/x6/shop.html and have fun with armatures: they&#8217;r so cool I am thinking about restoring that old XP backup with Messiah on it.</p>
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		<item>
		<title>Maya 2012 &#8211; Will Autodesk release it despite the bad omen?</title>
		<link>http://www.newcyber-3d.com/3d-news/maya-2012-autodesk-release-bad-omen</link>
		<comments>http://www.newcyber-3d.com/3d-news/maya-2012-autodesk-release-bad-omen#comments</comments>
		<pubDate>Tue, 12 Oct 2010 21:12:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[autodesk maya 2012 release date]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[maya 2012]]></category>

		<guid isPermaLink="false">http://newcyber-3d.com/?p=113</guid>
		<description><![CDATA[I know, I know. I shouldn&#8217;t blog when I&#8217;m drunk and for sure many other will have blogged about this. But it struck me as a (digital) lightning bolt: what will Autodesk do with its naming convention when the whole world is waiting, well, for an end? Will it go ahead an release Autodesk&#8217;s Maya [...]]]></description>
			<content:encoded><![CDATA[<p>I know, I know. I shouldn&#8217;t blog when I&#8217;m drunk and for sure many other will have blogged about this. But it struck me as a (digital) lightning bolt: what will Autodesk do with its naming convention when the whole world is waiting, well, for an end?</p>
<p>Will it go ahead an release Autodesk&#8217;s Maya 2012 despite the bad omen relating to the world&#8217;s end?</p>
<p>Will it skip an year, just like a thirteenth floor? No, wait, that would make it Maya 2013. Bad luck again.</p>
<p>Or maybe it will go for a 12/12/2012 release date, and bundle it with a tutorial DVD to recreate the impressive hard body dynamics in Emmerich&#8217;s movie? </p>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Modo 501 Previewed in Paris &#8211; SDK and more</title>
		<link>http://www.newcyber-3d.com/3d-news/modo-501-previewed-paris-sdk</link>
		<comments>http://www.newcyber-3d.com/3d-news/modo-501-previewed-paris-sdk#comments</comments>
		<pubDate>Wed, 06 Oct 2010 07:44:44 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[modo]]></category>
		<category><![CDATA[modo 501]]></category>

		<guid isPermaLink="false">http://newcyber-3d.com/?p=110</guid>
		<description><![CDATA[According to a post on Luxology&#8217;s user forum, Modo 501 is coming along nicely. Brad previewed it in Paris on October 2nd, showcasing improvements in modeling (Pixar&#8217;s patented Catmull-Clarke subds? don&#8217;t know), sculpting, rigging (no character animation yet, but who needs it in 2010?*) and -big wow- dynamics. The report does mention that now Modo [...]]]></description>
			<content:encoded><![CDATA[<p>According to a post on Luxology&#8217;s user forum, Modo 501 is coming along nicely. Brad previewed it in Paris on October 2nd, showcasing improvements in modeling (Pixar&#8217;s patented Catmull-Clarke subds? don&#8217;t know), sculpting, rigging (no character animation yet, but who needs it in 2010?*) and -big wow- dynamics.</p>
<p>The report does mention that now Modo has an SDK. Yeah! This is something I want to look at.</p>
<p>Looks like there are no particles, but having an SDK&#8230;</p>
<p>*<br />
Humor.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Cyber Demon in Resident Evil style &#8211; a forum wip</title>
		<link>http://www.newcyber-3d.com/3d-rendering/cyber-demon-resident-evil-style-forum-wip</link>
		<comments>http://www.newcyber-3d.com/3d-rendering/cyber-demon-resident-evil-style-forum-wip#comments</comments>
		<pubDate>Mon, 16 Aug 2010 19:47:39 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[3d rendering]]></category>
		<category><![CDATA[bio-mechanical monster]]></category>
		<category><![CDATA[doom demon]]></category>

		<guid isPermaLink="false">http://newcyber-3d.com/?p=108</guid>
		<description><![CDATA[I kinda like the cyber demon in this wip at 3D buzz, posted by Rich Mason. It reminds me of a monster from Resident Evil, because it has no face, just a mouth. But I may be wrong as I only played Resident Evil on the Playstation I (yes, I am that old). However it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>
I kinda like the cyber demon in this <a href="http://www.3dbuzz.com/vbforum/showthread.php?181042-Cyber-Demon">wip at 3D buzz</a>, posted by Rich Mason. It reminds me of a monster from Resident Evil, because it has no face, just a mouth. But I may be wrong as I only played Resident Evil on the Playstation I (yes, I am <i>that old</i>). However it&#8217;s bio-mechanically engineered, and intentionally looks like the demon found in the original Doom as played on a Pentium I (yes,  I am <i>that old</i>) so it has to be featured here.
</p>
<p>
Speaking of bio mechanical monsters, does anybody remember an old tutorial, maybe for 3DS Max, that linked a human mask to a few pistons linking them to the facial animation? If so, please leave a comment and link to it. It seems I can&#8217;t find anymore most of my favorite links online. (Another being a closeup animation of a Mantis done in Lightwave and featured somewhere as the demo for a plugin -please drop me a link for that as well if you can remember it).</p>
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		<title>zBrush 4.0 due for release today (or a random day)</title>
		<link>http://www.newcyber-3d.com/3d-news/zbrush-4-0-due-for-release-today</link>
		<comments>http://www.newcyber-3d.com/3d-news/zbrush-4-0-due-for-release-today#comments</comments>
		<pubDate>Mon, 09 Aug 2010 13:49:58 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[zbrush 4]]></category>
		<category><![CDATA[zbrush 4 mechanical design]]></category>
		<category><![CDATA[zbrush 4 new features]]></category>
		<category><![CDATA[zbrush 4 release date]]></category>

		<guid isPermaLink="false">http://newcyber-3d.com/?p=96</guid>
		<description><![CDATA[Childish, I know. But I can&#8217;t stop refreshing the support account page at Pixologic&#8217;s website. Still no zBrush 4.0. UPDATE #1 I have been in the game for a long time, but have never heard of randomized upgrades before. It seems upgrade emails will be sent randomly to customers, someone will get the upgrade first, [...]]]></description>
			<content:encoded><![CDATA[<p>Childish, I know. But I can&#8217;t stop refreshing the support account page at Pixologic&#8217;s website. Still no zBrush 4.0. </p>
<p><b>UPDATE #1</b> I have been in the game for a long time, but have never heard of randomized upgrades before. It seems upgrade emails will be sent randomly to customers, someone will get the upgrade first, someone else will get it later. Looks like a prize draw, funny. (not)</p>
<p><b>UPDATE #2</b> got it! on august 10th, I received the email and was able to download my eagerly awaited zBrush 4 for Mac. After a little struggle with their activation process (php errors in the header&#8230;) I finally activated it and added a zSphere. Way to go Pixologic! Now <i>please</i> keep PC and Mac in sync. If you have to, start charging for upgrades, but keep &#8216;em in sync. </p>
<p>Anyway, ZB 4 is way beyond coooooool. </p>
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		<title>Lightwave 10 virtual camera controller and IPR</title>
		<link>http://www.newcyber-3d.com/3d-rendering/lightwave-10-virtual-camera-controller-and-ipr</link>
		<comments>http://www.newcyber-3d.com/3d-rendering/lightwave-10-virtual-camera-controller-and-ipr#comments</comments>
		<pubDate>Wed, 04 Aug 2010 09:02:10 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[lightwave 10 ipr]]></category>
		<category><![CDATA[lightwave camera controller]]></category>

		<guid isPermaLink="false">http://newcyber-3d.com/?p=91</guid>
		<description><![CDATA[IPR -interactive photorealistic rendering- is hardly a breakthrough nowadays. Despite this, that old chap of Lightwave seems to perform rather well in this video: http://www.youtube.com/watch?v=JhJauu_vB2A from the SigGraph 2010 showcase. But what made me drool was when the presenter bumped the camera to zoom it, and the preview updated with the bump. I want that [...]]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_92" class="wp-caption alignleft" style="width: 310px"><img src="/wp-content/uploads/Senza-titolo-1-300x183.jpg" alt="Video of a real videocamera controlling the virtual camera" title="lightwave-10-preview" width="300" height="183" class="size-medium wp-image-92" /><p class="wp-caption-text">Fancy some realistic camera shakes with real time rendering?</p></div>IPR -interactive photorealistic rendering- is hardly a breakthrough nowadays. Despite this, that old chap of Lightwave seems to perform rather well in this video: http://www.youtube.com/watch?v=JhJauu_vB2A from the SigGraph 2010 showcase.</p>
<p>But what made me drool was when the presenter bumped the camera to zoom it, and the preview updated with the bump. I want that camera controller!</p>
<p>Better yet, since I am now daydreaming, I want a GPU powered, real-time, camera tracker capable of controlling any 3D application. And, a chroma key shader surface. Octane Renderer guys, are you listening?</p>
<p>Anyway, that video is cool. I remember when a beige spacemouse with RS-232 interface was the most awesome controller money could buy (except maybe a Nintendo Poweglove) and this video made me feel like a dinosaur.</p>
<h2>After Effects and Lightwave</h2>
<p>Looks like there&#8217;s still life in the Lightwave world. This new plugin creates an hybrid <a href="http://www.vfxwizard.com/software/lightwave-to-after-effects-exporter.html">lightwave after effects</a> tool, allowing to export Lightwave cameras to After Effects and synchronize the 3D scene in real time. Besides looking as cool as a Zack Snyder shot, this tool fills a long standing gap in Lightwave&#8217;s toolset and puts it haeads and shoulders above the once king of the hill of After Effects integration (you know, that 4D thing). </p>
<p>It&#8217;s amazing that it took so long for software developers to realize that we all need a super fast, no brainer connection with compositing applications. Autodesk unveiled its own exporting tool for 3DS about at the same time the Lightwave plugin was released, and I wouldn&#8217;t be surprised if more developers went ahead with similar solutions for Nuke and Fusion in the near future. </p>
<p>So let me add something to the wishlist above: I still want that camera, but I now want it to be able to pass through the data along several applications, all in real time. So that if I bump it, both Lightwave and After Effects bump at the same time (okay, a slight delay would be acceptable). Daydreaming? Maybe, but what about Brekel&#8217;s Kinect driver that talks to Motionbuilder in real time? Can&#8217;t we just have a standard tcp/ip stream of realtime 3D data flowing around and joining whatever app we happen to use?   </p>
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		<title>zBrush 4.0 release is coming for real &#8211; is 2010 the new 2009?</title>
		<link>http://www.newcyber-3d.com/3d-news/zbrush-4-2010-release</link>
		<comments>http://www.newcyber-3d.com/3d-news/zbrush-4-2010-release#comments</comments>
		<pubDate>Thu, 29 Jul 2010 13:45:36 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[3D News]]></category>
		<category><![CDATA[zbrush 4 mechanical design]]></category>
		<category><![CDATA[zbrush 4 new features]]></category>
		<category><![CDATA[zbrush 4 release date]]></category>

		<guid isPermaLink="false">http://newcyber-3d.com/?p=82</guid>
		<description><![CDATA[Okay, first of all I apologize for the pun in the title. But being a Mac user, I wasn&#8217;t really happy about zBrush upgrades. You know, v4 was scheduled for 2009, then version 3.5 came out for pc only with a Mac version planned for september 2009&#8230; we are now in july 2010, and the [...]]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_83" class="wp-caption alignleft" style="width: 310px"><img src="/wp-content/uploads/Z4ZBCLogo-300x255.jpg" alt="zbrush 4.0 release august 2010" title="zbrush 4.0" width="300" height="255" class="size-medium wp-image-83" /><p class="wp-caption-text">zBrush celebrates ten years and looks better than ever</p></div>Okay, first of all I apologize for the pun in the title. But being a Mac user, I wasn&#8217;t really happy about zBrush upgrades. You know, v4 was scheduled for 2009, then version 3.5 came out for pc only with a Mac version planned for september 2009&#8230; we are now in july 2010, and the two platforms were out of sync a bit too long for any productive environment. I can only hope the August 9th 2010 release date for both versions is real.</p>
<p><b>However!</b> All this is moot when you look at the video posted 2 days ago at zbrushcentral: <a href="http://www.zbrushcentral.com/showthread.php?t=090818">zBrush 4.0 new features</a>. Awesome is reductive! I was laughing out loud at every mouse move. zBrush 4.0 is not a new release, it looks like a designer&#8217;s dream come true. Time to shop for a better gfx card I guess. And <i>thank you Pixologic</i> -looks like you have raised the bar again. </p>
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