Posted by 3D Tutorials on Jan 16, 2012 in 3D Rendering | 0 comments
The long lost robot is here
A long time ago, I wrote:
Does anybody remember a Lightwave page with a faked radiosity render of an awesome Grendizer robot? It was somehow connected to a rendering hack. If you know about it, please send me the link!
Well, today I found it. Only, it wasnt’ a Grendizer, it was a Wanzer.
That’s why no one told me about it, I guess. Anyway today I found the...
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Posted by 3D Tutorials on Aug 16, 2010 in 3D Rendering | 0 comments
I kinda like the cyber demon in this wip at 3D buzz, posted by Rich Mason. It reminds me of a monster from Resident Evil, because it has no face, just a mouth. But I may be wrong as I only played Resident Evil on the Playstation I (yes, I am that old). However it’s bio-mechanically engineered, and intentionally looks like the demon found in the original Doom as played on a Pentium I (yes, ...
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Posted by 3D Tutorials on Aug 4, 2010 in 3D Rendering | 1 comment
Fancy some realistic camera shakes with real time rendering?IPR -interactive photorealistic rendering- is hardly a breakthrough nowadays. Despite this, that old chap of Lightwave seems to perform rather well in this video: http://www.youtube.com/watch?v=JhJauu_vB2A from the SigGraph 2010 showcase.
But what made me drool was when the presenter bumped the camera to zoom it, and the preview updated...
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Posted by 3D Tutorials on Jul 10, 2010 in 3D Rendering, Featured | 0 comments
This great tutorial from Lots Of Robots shows how to animate and guide a spider rig.This great tutorial from Lots Of Robots shows how to animate and guide a spider rig.
Click the image for the best part of the tutorial, the one where the spider’s goal is moved during the animation. This is a must see tutorial for anybody interested in automatic animation, but it’s a little Max biased, as...
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Posted by 3D Tutorials on Mar 4, 2010 in 3D Rendering, Featured | 0 comments
A Gundam model rigged with bonesI always liked this tutorial from Escalight, as it’s very easy to follow yet it delivers. The author decided to use bones instead of a joint hierarchy, and this is fine. I find using bones makes things easier for mechanical models as well, because sometimes you need soft mechanics, such as tubes and rubber joints, and this avoids any confusion when rigging...
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Posted by 3D Tutorials on Dec 20, 2009 in 3D Rendering | 0 comments
This video won an animation academy award and has been created by Youngwoong Jang. I generally don’t like when CG is glamourized with blurred overlay filters (yeah, desaturated Terminator Salvation all the way!) but I must admit it fits properly in this video.
Is it just me or the girl’s body briefly glimpsed at the beginning bears some resemblance to Megaman? Love the concept art...
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